3-4 readings will be assigned per module. These will ground the investigation by giving multiple perspectives on the exploration space. You won’t be required to read all of the texts, instead you’ll be asked to review one in depth, report back on its contents, present this in class and pose questions for in-class discussion. While not required, you’ll get a lot of value from these texts and I’d recommend you explore them all!
Preface and Chapter 1 & 2. Frances Yates (1966) The Art of Memory. Routledge and Kegan Paul
Preface and Chapter 1 & 2. Daniel Schacter (1997) Searching For Memory: The Brain, The Mind, And The Past. Basic Books, New York.
Vannevar Bush (1945) As We May Think, Atlantic Monthly, 176(1) 1945.
A) Bell, G., Gemmell, J.A. (2007) A Digital life. Scientific American, March 2007.
B) Abigail J. Sellen, Steve Whittaker. (2010) Beyond Total Capture: A Constructive Critique of Lifelogging. Communications of the ACM, Vol. 53 No. 5, Pages 70-77
Matt Bishop, Emily Rine Butler, Kevin Butler, Carrie Gates, and Steven Greenspan. 2013. Forgive and forget: return to obscurity. In Proceedings of the 2013 New Security Paradigms Workshop (NSPW ‘13). ACM, New York, NY, USA, 1-10. DOI: https://doi.org/10.1145/2535813.2535814
L. J. Bannon, “Forgetting as a Feature, Not a Bug: the Duality of Memory and Implications for Ubiquitous Computing,” CoDesign Journal Vol. 2, No. 1, 3–15 (2006).
Chapter IV Of Power and Time. Viktor Mayer-Schonberger. 2009. Delete: The Virtue of Forgetting in the Digital Age. Princeton University Press, Princeton, NJ, USA.
Corina Sas and Steve Whittaker. 2013. Design for forgetting: disposing of digital possessions after a breakup. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘13). ACM, New York, NY, USA, 1823-1832.
Recommended but not required
Daisuke Uriu and William Odom. 2016. Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ‘16). ACM, New York, NY, USA, 5945-5957. DOI: https://doi.org/10.1145/2858036.2858069
Michael Massimi and Andrea Charise. 2009. Dying, death, and mortality: towards thanatosensitivity in HCI. In CHI ‘09 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘09). ACM, New York, NY, USA, 2459-2468. DOI: https://doi.org/10.1145/1520340.1520349
Bonder, Julian. 2009. On Memory, Trauma, Public Space, Monuments, and Memorials. Places. http://escholarship.org/uc/item/4g8812kv
Jens Andermann and Silke Arnold-de Simine. January 2012. Introduction, Memory, Community and the New Museum, Theory Culture & Society 29(1):3-13
Johnson, N. C. (2004) Public Memory, in A Companion to Cultural Geography (eds J. S. Duncan, N. C. Johnson and R. H. Schein), Blackwell Publishing Ltd, Malden, MA, USA.
Recommended but not required
Hallam, E. and Hockey, J. Death, Memory and Material Culture. Berg Publishers, 2001.
Avril Maddrell and James D Sidaway (eds). 2010. Deathscapes: spaces for death, dying, mourning and remembrance. Surrey : Ashgate
Scott H. Church. 2013. Digital Gravescapes: Digital Memorializing on Facebook, The Information Society 29 (2013), pp. 184–189; doi: http://dx.doi.org/10.1080/01972243.2013.777309
Christine S. Davis, Davis, Christine S, Quinlan, Margaret M, Baker, Debra K. Constructing the Dead: Retrospective Sensemaking in Eulogies, Death Studies, January 2016 http://dx.doi.org/10.1080/07481187.2016.1141261
Carroll, B. and Landry, K. (2010) ‘Logging On and Letting Out: Using Online Social Networks to Grieve and to Mourn’, Bulletin of Science, Technology & Society, 30(5), pp. 341–349.
Michael Massimi and Andrea Charise. 2009. Dying, death, and mortality: towards thanatosensitivity in HCI. In CHI ‘09 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘09). ACM, New York, NY, USA, 2459-2468. DOI: https://doi.org/10.1145/1520340.1520349
Michael Massimi, William Odom, Richard Banks, and David Kirk. 2011. Matters of life and death: locating the end of life in lifespan-oriented hci research. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘11). ACM, New York, NY, USA, 987-996. DOI=http://dx.doi.org/10.1145/1978942.1979090
Ellis Gray, Selina and Coulton, Paul (2013) Living with the dead : emergent post-mortem digital curation and creation practices. In: Digital legacy and interaction : post-mortem issues. Human–Computer Interaction Series . Springer, Berlin. ISBN 9783319016306
William Odom, Richard Banks, David Kirk, Richard Harper, Siân Lindley, and Abigail Sellen. 2012. Technology heirlooms?: considerations for passing down and inheriting digital materials. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘12). ACM, New York, NY, USA, 337-346. DOI: http://dx.doi.org/10.1145/2207676.2207723
Supplimentary
Lindley, S.E., Calvillo Gámez, E.H., Gámez Leija, J.J. (2010) Remembering rituals of remembrance: Capturing Xantolo through SenseCam, in CHI 2010 workshop on HCI at the End of Life., April 2010
Sandhaus P, Baumgartner, H., Meyer, J., Boll, S. (2010) That was My Life: Creating Personal Chronicles at the End of Life, In HCI at the End of Life: Understanding Death, Dying and the Digital, Workshop at CHI 2010, Atlanta Georgia
Tessa Mayes, We have no right to be forgotten online, The Guardian
Jeffery Rosen The Web Means the End of Forgetting
Corina Sas, Steve Whittaker, and John Zimmerman. 2016. Design for Rituals of Letting Go: An Embodiment Perspective on Disposal Practices Informed by Grief Therapy. ACM Trans. Comput.-Hum. Interact. 23, 4, Article 21 (August 2016), 37 pages. DOI: https://doi.org/10.1145/2926714
Bannon, L. Forgetting as a feature, not a bug: the duality of memory and implications for ubiqcomp. CoDesign, 2, 1 (2006), 3–15.
Yang Wang, Gregory Norcie, Saranga Komanduri, Alessandro Acquisti, Pedro Giovanni Leon, and Lorrie Faith Cranor. 2011. “I regretted the minute I pressed share”: a qualitative study of regrets on Facebook. In Proceedings of the Seventh Symposium on Usable Privacy and Security (SOUPS ‘11). ACM, New York, NY, USA, , Article 10 , 16 pages. DOI: https://doi.org/10.1145/2078827.2078841
Allison Woodruff. 2014. Necessary, unpleasant, and disempowering: reputation management in the internet age. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘14). ACM, New York, NY, USA, 149-158. DOI: https://doi.org/10.1145/2556288.2557126
Jeffery Rosen The Web Means the End of Forgetting
Memory Hackers NOVA Documentary, February 10, 2016
Memoto/Narrative’s Lifeloggers Movie
BBC Horizon Monitor Me
The Future of Memory - An Exhibition on the Infinity of the Present Time (2015, Kunsthalle Wien, Austria)
Lifelogging: explored novel methods for capturing data, for visualising, and for analysing the insights that new data affords us about ourselves and society. (2015, The Science Gallery, Dublin, Ireland.)
Exploratorium’s Memory: 40 exhibits grouped into six broad areas guided visitors through the labyrinth of memory from personal, social, cultural, psychological, and neurological perspectives. (1998-1999, Exploratorium, CA, USA.) -
memory shapes (2007) “are data-generated physical objects functioning as personal memory storages which emerged from individually recorded statistics of a person. All together they form a sculpture that grows along with a person’s life like some sort of arbor vitae.”
Deborah Aschheim’s Neural Architecture
Wenn-Chieh Tsai’s (2014). The reflexive printer explores technology-mediated reminiscence.
Isaac Bertran, The Memory Device. It “reminisces back to a time when people used to tie a string around their fingers, or pin a piece of paper on their clothes, to help them remember. As opposed to what happens with our phones, the knot or the piece of paper don’t store any information, they are just triggers. Recording is a deliberate action, giving full control over what needs to be remembered and what doesn’t. Inspired by these artifacts Ishac built his own Memory Device. The device allows one to record and review moments, stored as simple time stamps and displayed as lines in a day time window. He used it to remember thoughts, conversations, and also patterns like lunch time or sunset time. Because everything is represented by a simple line, sometimes things are forgotten of what they are but nonetheless, the device is designed to help you remember, but also respects the right to forget.”
Petrelli, Bowen, Dulake, and Light. (2012). Digital Christmas develop ‘memory baubles’ a.k.a. Christmas ornaments that contain a digital photo frame inside to amplify the experience and triggers the rediscovery of content from the previous year.
David Frohlich and Rachel Murphy. 2000. The Memory Box: “A Memory Box was built to illustrate the possibility ofrecording and attaching stories to memorabilia kept in a box. Potential users then provided a range of ideas about what kinds of stories and objects they would keep in the box, and how they would use it. The findings confirm the value of attaching stories to souvenirs, especially in the context of gift-giving, and have implications for how this might be implemented through augmented reality interfaces.”
Petrelli, Villar, Kalnikaite, Dib, and Whittaker. 2010. FM radio: family interplay with sonic mementos: an augmented radio for reminscence through sound recordings from the home.
The Affective Diary - “A diary provides a useful means to express inner thoughts and record experiences of past events. In re-readings, it also provides a resource for reflection, allowing us to re-experience, brood over or even shed the thoughts and feelings weve associated with events or people. To expand on the ways in which we creatively engage in diary-keeping, we have designed an affective diary that captures some of the physical, bodily aspects of experiences and emotions what we refer to as affective body memorabilia. The affective diary assembles sensor data, captured from the user and uploaded via their mobile phone, to form an ambiguous, abstract colourful body shape. With a range of other materials from the mobile phone, such as text and MMS messages, photographs, etc., these shapes are made available to the user. Combining these materials, the diary is designed to invite reflection and to allow the user to piece together their own stories.”
The SenseCam - Microsoft Research’s wearable camera for digital memory capture. Records between 2 and 3 thousand images along with sensor readings per day.
Matthias ‘moka’ Dörfelt Selective Memory Theatre - “ is a machine-like perception and memory installation, that thematises the desire to teach the non-forgetting digital memory to forget. It thereby covers the selectionistic nature of the individual mind, that marks the human sensing and remembering as the subjective and biased – but therefore human and functional – act that it is. The installation consists of two projections, the perception and the memory layer. Both shell be explained in what follows.”
Hasan Alwai Tracking Transience - “An erroneous tip called into law enforcement authorities after 9/11 subjected Hasan Elahi to an intensive investigation by the FBI and after undergoing months of interrogations, he was finally cleared of suspicions. After this harrowing experience, Elahi conceived Tracking Transience and opened just about every aspect of his life to the public. Predating the NSA’s PRISM surveillance program by half a decade, the project questions the consequences of living under constant surveillance and continuously generates databases of imagery that tracks the artist and his points of transit in real-time. Although initially created for his FBI agent, the public can also monitor the artist’s communication records, banking transactions, and transportation logs along with various intelligence and government agencies who have been confirmed visiting his website”
Sarah Sweeney The Forgetting Machine - “The Forgetting Machine is a proposed iOS application that works within the field of social psychology and memory science. This project imagines a space in which the reconsolidation theory discussed by Jonah Lehrer governs not only our physical memories but the prosthetic memory objects stored in our archives. This project mimics the materiality of analog objects by destroying digital files a little bit each time they are accessed. The site for this interaction is the mobile phone, the device we use to capture and store our personal digital memory objects. Users would be able to download and install the application–each time they press the red button the photograph displayed would change slightly. Through the user’s act of use or refresh the original becomes inaccessible and is substituted by a new original. Over time this image becomes almost unrecognizable.”
Lyriaki Goni DELETION PROCESS_ONLY YOU CAN SEE MY HISTORY (2014-2015) “Deletion process_Only you can see my history, comments on digital privacy, the right to be forgotten and the control and distribution of personal data. The work is based on the artists Google search history between 2008 and 2013. Most of these searches are personal and rather banal, at the same time however, this search history composes a rich and detailed user profile on Googles data centers. Google Inc. assures users that their search history is strictly private as it states on its website: Only you can see your history.”
Awesome Quantified Self - Websites, Resources, Devices, Wearables, Applications, and Platforms for Self Tracking